After watching a true freshman quarterback in the college football national championship and the performance of rookie signal callers in the NFL, this rapid learning curve could be attributed to a video game, Madden NFL. Retired Oakland Raiders coach John Madden was approached in 1984 for an endorsement of a game. He insisted that the game be realistic and educational. Since coming out in 1988, over 130 million copies have been sold. Generations of future football players and coaches learned the terminology and strategy of football by playing Madden NFL. As computer power increased, the complexity and accuracy of the game consoles and software have kept up. Sound familiar? Just like CNC machines and CAD/CAM software.
To attract young people to the industry maybe someone could create a manufacturing video game. Very technical simulation games have been created for other industries, such as, Kerbal Space Program and SpaceChem. Back in 1996 at IMTS, Omat commissioned a video game where the player controlled the feed rate override of an endmill on a tool path competing against their Optimill feed rate optimization system.
Sharing information about high performance milling technologies, the result of 30 years of research.